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Making Sonic Clouds: Granular Synthesis with Gen~ and MC

Learn to build a granular synthesizer with MC and gen~

Course Instructor: Massimiliano Cerioni

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Gen~ offers unique audio processing capabilities to optimise complex Max patches for high performances.  In this workshop, you will build your own granular synthesizer by combining the MC and MCS objects with gen~, to run real-time patches with superior performance, allowing more complexity and reliability for live shows or sound design. This workshop aims to develop and consolidate the following practices and skills: granular synthesis, gen~ patching, and multichannel processing with MC.

What you'll learn

  • Understand the basics of granular synthesis
  • Make sonic grains in gen~
  • Explore MC and MCS objects properties
  • Build a custom granular synthesizer

Requirements

  • A computer and internet connection
  • Access to a copy of Max 8 (i.e. trial or full license)

Course content

  • ---- 1st Week Patches
  • ---- Lesson 1 - Introduction To Granular Synthesis
  • ---- Lesson 2 - Granular Synthesis Examples In Max Part I
  • ---- Lesson 3 - Making A Synchronous Grain Generator in Gen Step By Step
  • ---- Lesson 4 - Making an Asynchronous Grain Generator (assignment)
  • ---- Lesson 5 - Two Asynchronous Grain Generators In Gen (Final Patch)
  • ---- 2nd Week Patches
  • ---- Lesson 1 - Introduction To MC
  • ---- Lesson 2 - Granular Synthesis Examples In Max Part II
  • ---- Lesson 3 - 100 Grain Streams With Gen and MC

Who is this course for

  • For Max users who want to learn Granular Synthesis
  • Advanced Max users curious about Gen~ and MC and looking to improve their performance
  • Sound designers building complex, multi-channel custom systems

Useful links

About the workshop leader

Massimiliano Cerioni is a Berlin & Rome based AV composer, performer, sound designer and engineer. He is the founder of the independent audio software project Culto, which has released its first M4L device Simbiosi in 2021. He uses coding, augmented instruments and electronics to create compositions, performances and installations.