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Real-time Audio Reactive Visual Programming in Max - On demand

Taught by: Andrew Robinson

One of the best aspects of Max MSP is it’s ability to do real-time visual rendering. In this workshop we’re going to learn how to program our own custom visual designs as well as different techniques to make them respond to audio in real-time.

Level

What you'll learn

  • Program their own visual animations in Max MSP
  • Have a basic understanding of Jitter, OpenGL and the differences between them
  • Learn several techniques to make the visuals responsive to audio in real-time
  • Think of the design aesthetics from a new perspective

Course content

  • Part 6 - Q&A
  • Part 1 - Introduction
  • Part 2 - What is Jitter
  • Part 3 - Making it audio reactive
  • Part 4 - Intro to OpenGL
  • Part 5 - Procedural Audio Reactive Drawings
Membership plan: Going Deeper | Topics: Visual Arts ...

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Requirements

  • A computer and Internet connection
  • Access to a copy of Max 8 (i.e. trial or full license)

Who is this course for

  • Through this workshop we’ll explore different aspects of how Jitter and OpenGL operate within the Max domain along with a look into many incredible max objects. We’ll also touch on some signal processing techniques and how to patch it all together.

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About the workshop leader

Andrew Robinson is an Arizona based interactive experience designer, artist, and educator. Andrew has been designing real-time audio responsive animations for live music performances, music videos, and more for the past 6 years and has had the opportunity to work with some incredible musical talent. He also received his master’s degree in interactive experience design from Arizona State University in 2019 and now works at Synthesis Center as an educator and researcher for experience design.