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Fundamentals of sound design with Pigments 3 - On-demand

Taught by: Chloe Alexandra Thompson

Arturia’s Pigments 3 Virtual Instrument is a highly versatile tool which is used in many professional studios, it also presents many opportunities for deep learning and creation at a beginner level.


What you'll learn

  • Build custom presets for sound design and music
  • Explore Pigments 3 creatively and independently
  • Be empowered by the built-in Pigments 3 troubleshooting and tutorial tools

Course content

  • Lesson 1 - Introduction
  • Lesson 2 - showing pigments interface - intro to pigments
  • Lesson 3 - showing a custom preset, analog and harmonic engines which we will build
  • Lesson 4 - discussing sound design signal flow - dry fx
  • Lesson 5 - Building the preset - Analog, FM Synthesis
  • Lesson 6 - Routing automation through the modulation panels
  • Lesson 7 - Envelopes and LFO
  • Lesson 8 - Harmonic Engine
  • Lesson 9 - Sample Engine - playback and granular + Saving presets
  • Lesson 10 - loading samples into the engine
  • Lesson 11 - Wavetable - Filter - East Coast Synthesis, Subtractive Synthesis + Functions, Random & Controls
Membership plan: Getting Started | Topics: Sound Design ...

Access this course and 100s more for

From: £12 / month with a 7-day free trial


This class is free!


  • A computer and internet connection
  • Access to Pigments 3 (i.e. trial or full license)

Who is this course for

  • Through this workshop that is well based in theory, but prioritizing practice, play and investigation, students will work to build new presets from scratch and learn how to manipulate existing sounds. We will utilize built-in Analog, Wavetable, Harmony, and Sample / Granular based sonic elements across Pigments 3 sound engines. We will also work with controlling synthesis settings with ADSR envelopes, using Macro’s, EQ’s and more.

Useful links

Pigments 3

About the workshop leader

Chloe Alexandra Thompson is an artist and touring sound designer whose work has been featured at museums, galleries and festivals domestically and internationally. Using Max, Thompson creates unique sonic environments and interactive performance tools through signal processing acoustic instruments and field recordings, as well as building custom synthesizers.