
Subscription id: 22499
Course id: 1087501
Course product id: 1142728
Subscription end date: 01/01/1970-12:01:00
Next payment date: 04/04/2023-02:04:50
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Not logged in, cannot sync.Digital Windchimes / An Introduction to Generative Music - On demand
Taught by: Samuel Pearce Davies
Brian Eno once described a set of chimes being blown in the wind as an example of generative music. Adapting this philosophy of music-making to a digital setting, we can create environments where a series of musical elements can be triggered semi-randomly, akin to the blowing of wind.
Level
What you'll learn
- In this workshop you will learn to create such a system in Max/MSP, building a simple synthesised bell-like sound with variable timbre which will then be ‘played’ by a loose algorithm that you will construct. This will involve learning a form of subtractive synthesis using a bank of resonant filters, applying variable controls to both its generation and post-processing through reverb and delay, and finally using combinations of random number generators to make digital ‘wind’.
Course content
- Part 1 - Introduction to Generative Music
- Part 2 - Synthesising a More Complex Tone
- Part 3 - Generating Randomised Bell Textures
- Part 4 - Further Randomising Timbre
- Part 5 - Completing the Windchime
- Part 6 - Multiple Windchimes
- Part 7 - Connecting Everything Up and Playing the Chimes
- Part 8 - Constructing the ‘Wind’
- Part 9 - Epilogue – Happy Little Accidents

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Add to cartRequirements
- You should be comfortable with the general workflow and data formatting in Max
- Some basic knowledge of frequencies (hz) in relation to music-making would be a plus
Who is this course for
- This course is for people interested in approaching generative music and subtractive synthesis.