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Subscription id: 22499
Course id: 1324165
Course product id: 1387163
Subscription end date: 01/01/1970-12:01:00
Next payment date: 04/04/2023-02:04:50
Highest membership access level: 0
User membership allows access to this course: No
Not logged in, cannot sync.Android Audio Development Fundamentals - On-demand
Taught by: Baptiste Le Goff
Android is the leading mobile operating system, with billions of active devices worldwide.
Level
What you'll learn
- Be familiar with the Android development environment
- Understand the logic behind real time audio processing app on the platform
- Create GUI controls to interact with the sound
- Implement a sequencer based application
Course content
- Course notes week 1
- Part 1 - Introduction
- Part 2 - Creating a new Android Studio project
- Part 3 - Android Studio quick tour
- Part 4 - Development environment setup
- Part 5 - Project structure
- Part 6 - First application code
- Part 7 - Android Debugging 101
- Course notes week 2
- Session 2 downloads
- Part 1 - Android NDK and CMake installation
- Part 2 - Android NDK - JNI
- Part 3 - Native C++ project creation
- Part 4 - Native project structure
- Part 5 - The Oboe library
- Part 6 - Setting up a project with Oboe
- Part 7 - First native function
- Part 8 - Start-stop audio engine calls
- Part 9 - Audio app architecture
- Part 10 - Audio stream creation
- Part 11 - The audio processing callback
- Part 12 - Sine wave generation
- Part 13 - Device disconnection event
- Part 14 - Optimal latency
- Week 3 download materials
- Week 3 session handout
- Part 1 - Android UI architecture
- Part 2 - Constraint Layout
- Part 3 - UI creation in Android Studio
- Part 4 - Controls implementation logic
- Part 5 - Detecting view change
- Part 6 - UI to audio engine communication through JNI
- Part 7 - Audio Engine code
- Part 8 - Connecting the methods
- Part 9 - Real time input
- Part 10 - UI components synchronisation
- Part 11 - Frequency value range
- Part 12 - Custom Pad View
- Part 13 - Pad radius computing
- Part 14 - Custom drawing implementation
- Part 15 - Pad touch-event and param update handling
- Week 4 download materials
- Week 4 course notes
- Part 1 - Sequencer app specs
- Part 2 - Forcing landscape orientation
- Part 3 - View binding
- Part 4 - Spinner View for pitch selection
- Part 5 - Audio engine sequencer code
- Part 6 - Step on-off logic
- Part 7 - Step pitch change logic
- Part 8 - Current step visual feedback
- Part 9 - Going further ideas
- Part 10 - Discussion with Marek from Koala sampler
Membership plan: Just Curious | Topics:
Creative Coding
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This class is free!
Requirements
- A computer and internet connection
- A webcam and mic
- A Zoom account
- A basic familiarity with Java or C++ and audio processing
- An Android phone or tablet
- A usb cable to connect the phone/tablet to your computer
Who is this course for
- In this workshop you will learn the fundamental principles needed to create high performance audio apps on the platform. From the basic setup to the creation of a sequencer based app, we will cover every aspect you need to build your own version of what a great Android audio application should be.
Useful links
About the workshop leader
After 6 years working for Arturia - moving from software development to product management - Baptiste founded Meteaure Studios to build music making apps for Android and empower the next generation of mobile producers.