One of the best aspects of Max MSP is it’s ability to do real-time visual rendering. In this workshop we’re going to learn how to program our own custom visual designs as well as different techniques to make them respond to audio in real-time.
Creative Coding
Real-time Audio Reactive Visual Programming in Max - On demand
Watch a preview
Part 6 - Q&A
Course overview
Learning outcomes
Have a basic understanding of Jitter, OpenGL and the differences between them
Learn several techniques to make the visuals responsive to audio in real-time
Think of the design aesthetics from a new perspective
Who is this course for?
- • Through this workshop we’ll explore different aspects of how Jitter and OpenGL operate within the Max domain along with a look into many incredible max objects. We’ll also touch on some signal processing techniques and how to patch it all together.
Requirements
- • A computer and Internet connection
- • Access to a copy of Max 8 (i.e. trial or full license)
Course content
Course Overview
2 lessons
+
Course Overview
2 lessons
- What you will learn in this course
- Requirements
Real-time Audio Reactive Visual Programming in Max - On demand
6 videos
+
Real-time Audio Reactive Visual Programming in Max - On demand
6 videos
Part 6 - Q&A
Checking access...Part 1 - Introduction
Checking access...Part 2 - What is Jitter
Checking access...Part 3 - Making it audio reactive
Checking access...Part 4 - Intro to OpenGL
Checking access...Part 5 - Procedural Audio Reactive Drawings
Checking access...
Instructors

Andrew Robinson
Andrew Robinson is an Arizona based interactive experience designer, artist, and educator. Andrew has been designing real-time audio responsive animations for live music performances, music videos, and more for the past 6 years and has had the opportunity to work with some incredible musical talent. He also received his master’s degree in interactive experience design from Arizona State University in 2019 and now works at Synthesis Center as an educator and researcher for experience design.
