Open source: A guided tour of 4DSOUND hero

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Open source: A guided tour of 4DSOUND

Building on more than a decade of research, development, and experimentation with spatial sound technology, 4DSOUND has pioneered the design of fully omnidirectional sound environments and developed the 4DSOUND Suite, […]

Level

Level 1

Duration

Format

Course overview

Building on more than a decade of research, development, and experimentation with spatial sound technology, 4DSOUND has pioneered the design of fully omnidirectional sound environments and developed the 4DSOUND Suite, an extensive set of tools used to create immersive performances, spatial compositions, and interactive installations. 4DSOUND’s approach to spatial audio is to think of the space as an instrument that can be played. Their systems can project Sound Holograms; sonic vibrations articulated through controlled dimension, localization, movement, resolution and interaction within space. This renders vivid listening areas without a ‘sweet spot’ in which sound is not heard as coming from speakers, rather, sounds appear in space as entities with a tangible physical presence, adding to the creative process the elements of motion and positionality. In addition, 4DSOUND links together an ever-growing network of venues, artists, and musicians actively producing work for these state-of-the-art spatial sound systems. In this talk, participants get an opportunity to learn about 4DSOUND technology, which entails specific software and hardware, and the creative possibilities of spatial audio as an emerging artistic discipline.

Who is this course for?

  • Building on more than a decade of research, development, and experimentation with spatial sound technology, 4DSOUND has pioneered the design of fully omnidirectional sound environments and developed the 4DSOUND Suite, an extensive set of tools used to create immersive performances, spatial compositions, and interactive installations.
  • 4DSOUND’s approach to spatial audio is to think of the space as an instrument that can be played.
  • Artists, musicians, and creative technologists interested in music production.

Requirements

  • A zoom account
  • An internet connection

Course content

Session 1

Watch back the talk here

1. Introduction · 2. Small Overview · 3; About Marijin

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Session materials

Watch back the talk here

4. What is the 4DSOUND Engine?

Open resource

Watch back the talk here

7. Deep dive into the Engine

Open resource

Watch back the talk here

8. Question on Phase cancellation

Open resource

Watch back the talk here

9. Question on Binaural Space

Open resource

Watch back the talk here

10. Question on traditional speakers

Open resource

Watch back the talk here

11. Question on programs and spatial sound

Open resource

Instructors

Marijn  Cinjee

Marijn Cinjee

Instructor

Marijn Cinjee creates electronic ambient and classical electroacoustic music. His compositions take the form of commissioned pieces for art, film, and live concerts. His work focuses on crafting immersive experiences that transport audiences to new and captivating realms. He thinks of technology as a tool, no more, no less. However, he has frequently encountered situations where the existing tools fail to deliver the results seeked, prompting him to innovate and craft new solutions. His engineering and creative technology work have led to long-term projects with Genelec, Naturalis Biodiversity Center, and TU-Delft. He holds a BA from the University of the Arts Utrecht with a degree in Music and Technology, and an MA in Immersive Audio Design. At 4DSOUND he plays a key role in spatial sound engineering, R&D activities, technical spatial sound design, and composition.

Frequently asked questions