Master Game Audio with Wwise And Unreal Engine 5 hero

Creative Coding

Master Game Audio with Wwise And Unreal Engine 5

Level

Beginner

Duration

26h 44m of video content

Format

Self-paced video

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Session 1 - Recording

Course overview

Course content

Introduction to Game Audio

1 video, 1 resource, 6 lessons

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  • Session 1 - Recording
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  • Presentation - Session 1
  • Introduction to the course
  • Getting to know each other
  • Understanding the differences between linear and non- linear sound design
  • Game audio history overview
  • How to set up UE5 and Wwise
  • GAD document overview

Organising Wwise project

1 video, 1 resource, 4 lessons

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  • Session 2 - Recording
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  • Presentation - Session 2
  • Work units and hierarchy structure
  • Containers and their uses
  • ICreate an event on Wwise and soundcaster sessions
  • integrate Wwise into an UE5 project

Sound from the game

1 video, 1 resource, 6 lessons

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  • Session 3 - Recording
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  • Presentation - Session 3
  • Events actions
  • Source editor functions
  • Soundbanks
  • Add an event to unreal and play a sound from the game
  • UE5 listener
  • Profiling with Wwise

Game syncs 1

1 video, 5 lessons

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  • Session 4 - Recording
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  • Switches and States on Wwise
  • Switch, blend and sequence containers
  • Set an RTPC
  • Soundcaster with switch events
  • Profiling session with game syncs

Game syncs 2 + Feedback session 1

1 video, 3 lessons

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  • Session 5 - Recording
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  • 1h Feedback on students WIP
  • Trying switches using different surfaces
  • Set States

Starting with spatialization

1 video, 4 lessons

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  • Session 6 - Recording
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  • 3D positioning
  • Attenuation settings
  • 3D spatialization and automations
  • Applications in UE5

Audio signal routing

1 video, 4 lessons

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  • Session 7 - Recording
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  • Master mixer hierarchy and AUX busses
  • Actor mixers and their functions
  • Sends and automations
  • Effects

Ambisonics and env sound

1 video, 3 lessons

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  • Session 8 - Recording
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  • IEM plugin suite overview
  • Importing AMBIX into Wwise
  • Building dynamic env sound in Wwise with blend containers and RTPC

Spatialization in UE

1 video, 2 lessons

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  • Session 9 - Recording
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  • Ambient sound blueprint and radial circle
  • Portals, Spatial Audio Volumes, Reverb Volumes

Music overview + Feedback session 2

1 video, 3 lessons

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  • Session 10 - Recording
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  • 1h feedback on students WIP
  • Understanding interactive music workflow
  • Overview of interactive music system in Wwise

Elements of mixing

1 video, 3 lessons

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  • Session 11 - Recording
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  • Prioritising sounds categories
  • Importance of dynamic mix to optimise projects
  • Ducking

Projects review

1 video, 1 lesson

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  • Session 12 - Workshop Recording
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  • Showcase and feedback session on students projects

Session 13 - Recording

1 video

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  • Workshop Recording
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Instructors

Instructor TBC

Instructor TBC

Instructor

Frequently asked questions

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