Fundamentals of Meta Sounds in Unreal Engine hero

Creative Coding

Fundamentals of Meta Sounds in Unreal Engine

In this workshop you will explore MetaSounds in Unreal Engine 5. It aims to provide you with suitable skills to begin with MetaSounds in Unreal Engine. We recommend that

Level

Beginner

Duration

56m of video content

Format

Recorded workshop

Added

01/01/2023

Watch a preview

1. Introduction

Course overview

In this workshop you will explore MetaSounds in Unreal Engine 5. It aims to provide you with suitable skills to begin with MetaSounds in Unreal Engine.   We recommend that you take our VOD "Fundamentals of Working with Unreal Engine for Musicians" before attending this one.

Learning outcomes

Setup and configure MetaSounds

Configure audio rendering pipelines via the MetaSounds Editor

Patch MetaSounds nodes to create audio signal paths

Explore being creative with MetaSounds in the Unreal Engine

Who is this course for?

  • Musicians that want to add visuals to their music

Requirements

  • A computer and internet connection
  • Must have a video card that is a NVIDIA GeForce 960 GTX or higher.
  • Unreal Engine 5.1
  • Must have a basic level of understanding of programming in general, in any language.
  • Must have a basic understanding of Unreal Engine (i.e. it is recommended that you have completed the on demand workshop ‘Fundamentals Of Working With Unreal Engine for Musicians’)

Course content

Fundamentals of Meta Sounds in Unreal Engine

12 videos

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  • 1. Introduction
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  • 2. Launch + Creating a Particle System in TouchDesigner and Ableton
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  • 3. Creating a New Level and Installing Plugins in Unreal Engine_
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  • 4. Creating a Visually Stunning Level in Unreal Engine
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  • 5. Building a Particle System in Unreal Engine with Niagara and Blueprints
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  • 6. Creating a Particle System and Setting up Communication between Niagara and Blueprints in Unreal Engine
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  • 7. Setting up the Blueprint Handler Object in Unreal Engine
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  • 8. Splitting Particle Data_ How to Extract and Store Location, Size, and Velocity in Unreal Engine
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  • 9. Creating a Meta Sound in Unreal Engine and Adding Logic to it.
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  • 10. How to Loop Audio and Manipulate Sound in Unreal Engine 4
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  • 11. Adding Variance and Mapping Values in a Meta Sounds Blueprint for Improved Sound Control
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  • 12. Creating Custom Sounds with Medicis in Unreal Engine + Closing remarks
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Instructors

Sem  Schreuder

Sem Schreuder

Instructor

Sem Schreuder is a Creative Coder / Visual artist with 8+ years of experience working with various tools to create realtime audio reactive visuals for artists and events. Besides creating audio reactive visual systems he’s currently also working as an AR developer for multiple tv shows and live streams.

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