Create Music Visuals with TouchDesigner / Going Further - On-demand hero

Course template / hosted architecture draft

Create Music Visuals with TouchDesigner / Going Further - On-demand

Dolby Atmos is the leader in the growing spatialised sound movement in music. This course, developed in collaboration with Dolby Atmos, will provide you with the latest skills, techniques and first-hand industry insights into the methodology of using Dolby Atmos in commercial music production. Tutor Hugh Neal has 20 years of industry experience, having mixed

Level

Level 1

Duration

Format

Course overview

The complete guide to Dolby Atmos is a 4 week course of 8 live online classes and 30 hours self paced, taught by Music Hackspace teacher Hugh, providing the necessary latest skills, techniques and first-hand industry insight into the methodology, workflow and tips and tricks to using Dolby Atmos in commercial music production. The teaching has been optimised for online delivery using headphones. 
The course unique blend of live and on-demand sessions, providing an in-depth exploration of the groundbreaking audio technology that has revolutionised sound design in film, music, and entertainment. Participants will gain a thorough understanding of Dolby Atmos, from its basic principles and technical foundations to advanced mixing techniques and creative applications. The course caters to a range of audio professionals, including engineers, sound designers, music producers, and digital audio workstation (DAW) users, offering hands-on experience with industry-standard tools and workflows. The live sessions foster interactive learning, allowing for real-time Q&A, practical demonstrations, and group discussions, enhancing the educational experience through immediate feedback and collaborative exploration. Meanwhile, the on-demand modules provide flexibility, enabling participants to learn at their own pace, revisit complex topics, and engage with practical exercises designed to solidify their understanding. This dual-format approach ensures that learners can tailor their education to their schedules and learning styles, making it an ideal course for those seeking to master Dolby Atmos technology in a dynamic and supportive environment.

Who is this course for?

  • Engineers, sound designers, and mixers looking to deepen their understanding of Dolby Atmos technology and its applications in various media, including film, music, and home entertainment.
  • Individuals interested in exploring Dolby Atmos for music production, including advanced mixing techniques and creative uses in spatial audio design.
  • Those who work with digital audio workstations (DAWs) like Pro Tools, Logic Pro, Ableton Live, and others, aiming to learn specific workflows and configurations for Dolby Atmos content creation.
  • Professionals focused on the technical aspects of audio production, such as equipment setup, software configuration, and mastering for Dolby Atmos, looking to enhance their skills in setting up and operating Dolby Atmos environments.

Requirements

  • Access to the Dolby Atmos plugin
  • Access to the Dolby Atmos Assembler Software
  • Good quality headphones

Course content

Session 1

Create Music Visuals with TouchDesigner / Going Further - Session 1 / On-demand

Workshop Project File · Additional Resources · Part 1 - Instancing

+

Session 2

Create Music Visuals with TouchDesigner / Going Further - Session 2 / On-demand

Workshop files · Additional Resources · Part 1 - PBR set up

+

Session 3

Create Music Visuals with TouchDesigner / Going Further - Session 3 / On-demand

Workshop files · TouchDesigner Resources · Part 1 - Setting up Particle emitters

+

Session materials

Create Music Visuals with TouchDesigner / Going Further - Session 1 / On-demand

Workshop Project File

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 1 / On-demand

Additional Resources

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 1 / On-demand

Part 1 - Instancing

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 1 / On-demand

Solution to Practice 1

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 1 / On-demand

Part 2 - Changing individual parameters of instances

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 1 / On-demand

Part 3 - Audio Analysis using Audio Spectrum

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 1 / On-demand

Part 4 - Building visuals

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 2 / On-demand

Workshop files

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 2 / On-demand

Additional Resources

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 2 / On-demand

Part 1 - PBR set up

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 2 / On-demand

Part 2 - PBR maps

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 2 / On-demand

Part 3 - Import 3D assets into TouchDesigner

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 2 / On-demand

Part 4 - Building visuals

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 2 / On-demand

Part 5 - Importing different 3D formats

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 3 / On-demand

Workshop files

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 3 / On-demand

TouchDesigner Resources

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 3 / On-demand

Part 1 - Setting up Particle emitters

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 3 / On-demand

Part 2 - Parameters of a Particle SOP

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 3 / On-demand

Part 3 - Rendering a Particle System

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 3 / On-demand

Part 4 - Attractors and Trace SOP

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 3 / On-demand

Part 5 - Building Visuals

Open resource

Create Music Visuals with TouchDesigner / Going Further - Session 3 / On-demand

Part 6 - Further Resources

Open resource

Instructors

Masha Rozhnova

Masha Rozhnova

Instructor

Dancing Pixels (Masha Rozhnova) is a London based artist who creates audio-visual performances and videos for musicians. For the past three years she has been using TouchDesigner as the main tool for content creation, show control and as an engine to enable interaction with the audience. She performed at Live Performers Meeting in Rome, at New River studios and Crux events in London.

Frequently asked questions