Creative Coding
Digital Windchimes / An Introduction to Generative Music - On demand
Brian Eno once described a set of chimes being blown in the wind as an example of generative music. Adapting this philosophy of music-making to a digital setting, we can
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Part 1 - Introduction to Generative Music
Course overview
Brian Eno once described a set of chimes being blown in the wind as an example of generative music. Adapting this philosophy of music-making to a digital setting, we can create environments where a series of musical elements can be triggered semi-randomly, akin to the blowing of wind.
Learning outcomes
Who is this course for?
- • This course is for people interested in approaching generative music and subtractive synthesis.
Requirements
- • You should be comfortable with the general workflow and data formatting in Max
- • Some basic knowledge of frequencies (hz) in relation to music-making would be a plus
Course content
Course Overview
1 resource, 2 lessons
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Course Overview
1 resource, 2 lessons
- What you will learn in this course
- Requirements
- Session Materials
Digital Windchimes / An Introduction to Generative Music - On demand
9 videos
+
Digital Windchimes / An Introduction to Generative Music - On demand
9 videos
Part 1 - Introduction to Generative Music
Checking access...Part 2 - Synthesising a More Complex Tone
Checking access...Part 3 - Generating Randomised Bell Textures
Checking access...Part 4 - Further Randomising Timbre
Checking access...Part 5 - Completing the Windchime
Checking access...Part 6 - Multiple Windchimes
Checking access...Part 7 - Connecting Everything Up and Playing the Chimes
Checking access...Part 8 - Constructing the ‘Wind’
Checking access...Part 9 - Epilogue – Happy Little Accidents
Checking access...
Instructors

