FM synthesis is an efficient method for generating rich dynamic timbre. However, creating algorithms more complicated than the simple carrier-modulator pair can be challenging. In this course you will learn how to expand on this simple algorithm, you will use phase modulation, feedback networks, filters and nonlinearities and use Gen~’s single sample delay to achieve this. You will learn how to use FM synthesis for sound design and create your own novel patches and algorithms.
In this lesson, you will further develop your understanding of what John Chowning refers to as “complex” FM synthesis. You will learn how to create parallel and serial algorithms and use this knowledge to recreate a patch from a classic 1980s synthesizer. Additionally, you will learn about aliasing and some of the ways we can handle it. You will be given some examples of approaches to sound design using FM, for creating metallic percussion, formant sounds and how it may be used in a real-time audio system for game design.

