Build Max for Live devices using Ableton Live’s API / On-demand hero

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Build Max for Live devices using Ableton Live’s API / On-demand

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Level

Beginner

Duration

Self-paced

Format

On-demand

Watch a preview

Lesson 1 - LOM (Start)

Course overview

In this series of workshops you will explore how to use Ableton Live’s API and the Live Object Model (LOM) when building Max For Live devices.

Learning outcomes

Identify the LOM structure, LOM paths and LOM Object ids

Utilise API Object types, Classes, Children, Properties and Functions

Deploy datatypes, debugging, notifications and javascript with the Live API

Observe and control Live parameters via the API and M4L

Who is this course for?

  • In this series of workshops you will explore concepts and techniques associated with Ableton Live’s API and the Live Object Model (LOM). The LOM provides a detailed level of control of Live via M4L and it can be used to underpin unique and novel M4L devices. These workshops aim to expand your knowledge and use of the Live API and the LOM within the M4L development environment, which can be leveraged by M4L developers to enhance their practice and provide unprecedented control of Live.

Requirements

  • A computer and internet connection
  • Access to a copy of Live Suite (preferably Live Suite 11) trial or full licence

Course content

Section 1

Course Overview

What you will learn in this course • Requirements

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  • What you will learn in this course
  • Requirements

Section 2

Build Max for Live devices using Ableton Live's API - Session 1 / On-demand

Lesson 1 - LOM (Start) • Lesson 2 - LOM Part 1 (Intro to LOM) • Lesson 3 - LOM Part 2 (Object Paths) • Lesson 4 - LOM Part 3 (Getting Properties) • Lesson 5 - LOM Part 4 (Changing Properties) • Lesson 6 - LOM (End)

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  • Session 1 file to download
  • Session 1 presentation slides
  • Lesson 1 - LOM (Start)
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  • Lesson 2 - LOM Part 1 (Intro to LOM)
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  • Lesson 3 - LOM Part 2 (Object Paths)
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  • Lesson 4 - LOM Part 3 (Getting Properties)
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  • Lesson 5 - LOM Part 4 (Changing Properties)
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  • Lesson 6 - LOM (End)
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Section 3

Build Max for Live devices using Ableton Live's API - Session 2 / On-demand

LOM - Lesson 1 - (Start) • LOM - Lesson 2 - (LOM Recall) • LOM - Lesson 3 - (Observing Live) • LOM - Lesson 4 - (Device Parameters) • LOM - Lesson 5 - (Mapping & Controlling) • LOM - Lesson 6 - (End)

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  • Session 2 download files
  • Session 2 presentation slides
  • LOM - Lesson 1 - (Start)
    Checking access...
  • LOM - Lesson 2 - (LOM Recall)
    Checking access...
  • LOM - Lesson 3 - (Observing Live)
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  • LOM - Lesson 4 - (Device Parameters)
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  • LOM - Lesson 5 - (Mapping & Controlling)
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  • LOM - Lesson 6 - (End)
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Section 4

Build Max for Live devices using Ableton Live's API - Session 3

LOM - Lesson1 - (Start) • LOM - Lesson 2 - (Dictionaries) • LOM -Lesson 3 - (Routing Audio) • LOM - Lesson 4 - (Routing MIDI) • LOM - Lesson 5 - (End)

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  • LOM - Lesson1 - (Start)
    Checking access...
  • LOM - Lesson 2 - (Dictionaries)
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  • LOM -Lesson 3 - (Routing Audio)
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  • LOM - Lesson 4 - (Routing MIDI)
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  • LOM - Lesson 5 - (End)
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Section 5

Build Max for Live devices using Ableton Live's API - Session 4 / On-demand

LOM - Lesson 1 - (Start) • LOM - Lesson 2 - (JS Basics) • LOM - Lesson 3 - (JS Live API) • LOM - Lesson 4 - (End)

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Instructors

Mark  Towers

Mark Towers

Instructor

Mark Towers is an Ableton Certified Trainer and a lecturer in music technology at Leicester College. He specialises in Max for Live, as well as working with Isotonik Studios to create unique and creative devices for music production and performance such as the Arcade Series.

Frequently asked questions

Who is this course for?

In this series of workshops you will explore concepts and techniques associated with Ableton Live’s API and the Live Object Model (LOM). The LOM provides a detailed level of control of Live via M4L and it can be used to underpin unique and novel M4L devices. These workshops aim to expand your knowledge and use of the Live API and the LOM within the M4L development environment, which can be leveraged by M4L developers to enhance their practice and provide unprecedented control of Live.

Requirements

A computer and internet connection Access to a copy of Live Suite (preferably Live Suite 11) trial or full licence