Android is the leading mobile operating system, with billions of active devices worldwide.
Creative Coding
Android Audio Development Fundamentals - On-demand
Watch a preview
Part 2 - Creating a new Android Studio project
Course overview
Learning outcomes
Understand the logic behind real time audio processing app on the platform
Create GUI controls to interact with the sound
Implement a sequencer based application
Who is this course for?
- • In this workshop you will learn the fundamental principles needed to create high performance audio apps on the platform. From the basic setup to the creation of a sequencer based app, we will cover every aspect you need to build your own version of what a great Android audio application should be.
Requirements
- • A computer and internet connection
- • A webcam and mic
- • A Zoom account
- • A basic familiarity with Java or C++ and audio processing
- • An Android phone or tablet
- • A usb cable to connect the phone/tablet to your computer
Course content
Course Overview
2 lessons
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Course Overview
2 lessons
- What you will learn in this course
- Requirements
Android Audio Development Fundamentals - On-demand / Session 1
7 videos, 1 resource
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Android Audio Development Fundamentals - On-demand / Session 1
7 videos, 1 resource
- Course notes week 1
Part 1 - Introduction
Checking access...Part 2 - Creating a new Android Studio project
Checking access...Part 3 - Android Studio quick tour
Checking access...Part 4 - Development environment setup
Checking access...Part 5 - Project structure
Checking access...Part 6 - First application code
Checking access...Part 7 - Android Debugging 101
Checking access...
Android Audio Development Fundamentals - On-demand / Session 2
14 videos, 2 resources
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Android Audio Development Fundamentals - On-demand / Session 2
14 videos, 2 resources
- Course notes week 2
- Session 2 downloads
Part 1 - Android NDK and CMake installation
Checking access...Part 2 - Android NDK - JNI
Checking access...Part 3 - Native C++ project creation
Checking access...Part 4 - Native project structure
Checking access...Part 5 - The Oboe library
Checking access...Part 6 - Setting up a project with Oboe
Checking access...Part 7 - First native function
Checking access...Part 8 - Start-stop audio engine calls
Checking access...Part 9 - Audio app architecture
Checking access...Part 10 - Audio stream creation
Checking access...Part 11 - The audio processing callback
Checking access...Part 12 - Sine wave generation
Checking access...Part 13 - Device disconnection event
Checking access...Part 14 - Optimal latency
Checking access...
Android Audio Development Fundamentals - On-demand / Session 3
15 videos, 2 resources
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Android Audio Development Fundamentals - On-demand / Session 3
15 videos, 2 resources
- Week 3 download materials
- Week 3 session handout
Part 1 - Android UI architecture
Checking access...Part 2 - Constraint Layout
Checking access...Part 3 - UI creation in Android Studio
Checking access...Part 4 - Controls implementation logic
Checking access...Part 5 - Detecting view change
Checking access...Part 6 - UI to audio engine communication through JNI
Checking access...Part 7 - Audio Engine code
Checking access...Part 8 - Connecting the methods
Checking access...Part 9 - Real time input
Checking access...Part 10 - UI components synchronisation
Checking access...Part 11 - Frequency value range
Checking access...Part 12 - Custom Pad View
Checking access...Part 13 - Pad radius computing
Checking access...Part 14 - Custom drawing implementation
Checking access...Part 15 - Pad touch-event and param update handling
Checking access...
Android Audio Development Fundamentals - On-demand / Session 4
10 videos, 2 resources
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Android Audio Development Fundamentals - On-demand / Session 4
10 videos, 2 resources
- Week 4 download materials
- Week 4 course notes
Part 1 - Sequencer app specs
Checking access...Part 2 - Forcing landscape orientation
Checking access...Part 3 - View binding
Checking access...Part 4 - Spinner View for pitch selection
Checking access...Part 5 - Audio engine sequencer code
Checking access...Part 6 - Step on-off logic
Checking access...Part 7 - Step pitch change logic
Checking access...Part 8 - Current step visual feedback
Checking access...Part 9 - Going further ideas
Checking access...Part 10 - Discussion with Marek from Koala sampler
Checking access...
Instructors

Baptiste Le Goff
After 6 years working for Arturia - moving from software development to product management - Baptiste founded Meteaure Studios to build music making apps for Android and empower the next generation of mobile producers.
