Advanced video programming with Jitter hero

Creative Coding

Advanced video programming with Jitter

Write GLSL shaders in Jitter to build GPU particle systems, working with transform feedback, mesh rendering, geometry shaders and physics forces such as gravity, drag and friction.

Level

Advanced

Duration

9h 7m of video content

Format

Self-paced video

Added

03/11/2021

Course overview

Learn to program high-performance interactive videos with Jitter and OpenGL3. Taught live by Federico Foderaro, the author of Amazing Max Stuff video tutorials.

Course content

What you will learn in this course

1 lesson

+
  • Overview

Session 1

8 videos, 1 resource, 1 lesson

+
  • Session 1 overview
  • Handouts for session 1
  • Lesson 1 - introduction
    Checking access...
  • Lesson 2 - Shader from Default to TF
    Checking access...
  • Lesson 3 - Variables in GLSL
    Checking access...
  • Lesson 4 - Swizzing in GLSL
    Checking access...
  • Lesson 5 - IF statements in GLSL
    Checking access...
  • Lesson 6 - Variables and Functions Scope in GLSL
    Checking access...
  • Lesson 7 - Particles Velocity
    Checking access...
  • Lesson 8 - Particles Bounce
    Checking access...

Session 2

12 videos, 1 resource, 2 lessons

+
  • Session 2 overview
  • Patch and Shader Session 02
  • Assignments Session 02
  • Session_02_01_Mesh_Position_Array
    Checking access...
  • Session_02_02_Mesh_and_Textures
    Checking access...
  • Session_02_03_Mesh_Normals_Light_Intensity
    Checking access...
  • Session_02_04_Mesh_Color_Array_and_Buffers_Relation
    Checking access...
  • Session_02_05_Remaining_Mesh_Inputs_explanation
    Checking access...
  • Session_02_06_Uniform_Parameters_in_Shader_+_Debug_and_Exercise
    Checking access...
  • Session_02_07_Attach_Render_Shader_To_Mesh
    Checking access...
  • Session_02_08_Random_Particles_Size_using_TF_and_Render_Shader
    Checking access...
  • Session_02_09_Circular_Particles_in_the_Render_Shader
    Checking access...
  • Session_02_10_Exercise_Assign_random_number_as_Mass
    Checking access...
  • Session_02_11_Assign_gravity_explanation
    Checking access...
  • Session_02_12_First_Function_+_Target_Attraction
    Checking access...

Session 3

17 videos, 1 resource, 1 lesson

+
  • Patch and Shaders Session 03
  • Assignments Session 03
  • Session_03_01_Recap_+_Explanation_Buffers_Transform_Feedback
    Checking access...
  • Session_03_02_Attach_Texture_To_Mesh_while_using_TF
    Checking access...
  • Session_03_03_Render_Shader_Explanation_Transform_Matrices
    Checking access...
  • Session_03_04_Correction_First_Assignment
    Checking access...
  • Session_03_05_Explanation_Second_Assignment_and_Vector_Normalization
    Checking access...
  • Session_03_06_Shaders_Hierarchy_and_Use_Cases
    Checking access...
  • Session_03_07_Gravity_as_Function_+_Functions_Arguments_Explanation
    Checking access...
  • Session_03_08_Assignment_Create_Check_Edges_Function
    Checking access...
  • Session_03_09_Assignment_Correction_the_inout_qualifier
    Checking access...
  • Session_03_10_Students_Code_Debug
    Checking access...
  • Session_03_11_Separate_Functions_Declaration_and_Definition
    Checking access...
  • Session_03_12_Assign_Particles_Velocity_as_Color
    Checking access...
  • Session_03_14_Transform_Target_Position_Into_Uniform_Assignment_Correction
    Checking access...
  • Session_03_15_Friction_Implementation
    Checking access...
  • Session_03_16_Emitter_Implementation
    Checking access...
  • Session_03_17_Student_Bug_Correction
    Checking access...
  • Session_03_18_Conclusion
    Checking access...

Session 4

10 videos, 1 resource

+
  • Patch and Shaders Session 04
  • Session_04_01_Create_Drag_Force_and_Apply_It
    Checking access...
  • Session_04_02_Attach_and_Read_Texture_From_TF_Shader
    Checking access...
  • Session_04_03_Modify_Emitter_Position_with_Uniform
    Checking access...
  • Session_04_04_Particles_Edge
    Checking access...
  • Session_04_05_Modulo_Explanation
    Checking access...
  • Session_04_06_Add_Geometry_Shader
    Checking access...
  • Session_04_07_Create_Lines_of_Particles_in_Geometry_Shader
    Checking access...
  • Session_04_08_Use_Particles_Velocity_in_Geometry_Shader
    Checking access...
  • Session_04_09_Particle_Appearance_with_Geometry_Shader
    Checking access...
  • Session_04_10_Online_Offline_Resources_to_go_on
    Checking access...

Instructors

Federico Foderaro

Federico Foderaro

Instructor