Arthur Carabott: Interactive Music System at the Olympic Park

Thursday 2nd of May 2013 Troyganic, 132 Kingsland Road 7pm Summary A detailed look at the musically interactive Coca-Cola Beatbox Pavilion at the London 2012 Olympic Park, with live demo. I will give a practical look at the interactive and generative music techniques I developed for the project, talking about working with projected capacitance sensors, showing the custom hardware that was developed by iArt interactive for the building and giving an overview of the computer system... Read More

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Andy Farnell: Research methods in interactive sound design

Thursday 18th of April 2013 7pm Troyganic, 132 Kingsland Road, London New digital media is very much about dynamic forms. We are familiar with video graphics in games, and the process by which worlds and characters are conceived and created. But what about dynamic sounding objects and music? In this talk Andy focuses on the research and development process behind computational sound. How are sounds analysed, modelled and recreated in a runtime environment? What are the implications for... Read More

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Sunday 21st April, Hackday: Assistive Music Technology

On Sunday 21st April  Drake Music will run a hackday to create and share new instruments that break down disabling barriers to music making. Run in partnership with Furtherfield and Music Hackspace, makers will have the opportunity to work towards one of two prizes for the most innovative work. Software as well as hardware hackers are welcome. There will be some devices to hack if you don’t bring your own (makey makey, arduino…), a £100 price to the best project... Read More

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Thursday 11th April, Presentation and gig by Holzkopf

Since 2001, Holzkopf has been gaining a reputation for unique, abstract and euphorically abrasive performances. Borrowing from dub mixing, noise performance, psychedelia and free improvisation, Holzkopf seeks to keep the style and sound undefinable and non-linear. Through grass roots touring networks, Holzkopf has played dance parties under bridges and in clubs, free style noise sculpture in parks and deep listening sessions in small apartments. Sounds are made through glitching... Read More

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